Character voices, designed to a brief.

Original character voices designed to your brief and kept consistent across lines, seasons and languages.

Who it is for.

Game and animation studios
Cast of characters across many lines.
Brands with mascots
A voice that stays recognisable.
App and product teams
Friendly characters inside a product.

What we produce.

Hero and supporting characters
Voices that differ clearly from each other.
Creatures and fantasy voices
Non-human voices that stay understandable.
Brand mascots
A voice that matches a visual character.
Multi-language casts
The same character in each language.

A brief that can be cast.

As first written

A funny robot.

As written for the ear

A small, helpful robot. Bright, slightly nervous, speaks in short bursts.

Illustrative example written for this page, not client work. The more precise the brief, the closer the first voice is to what you imagine.

How a project runs.

  1. Send what you have

    A character brief, art and sample lines.

  2. Cast and adapt

    We cast several licensed voices and show options.

  3. Voice and review

    One chosen voice, then directed per line, with native review per language.

  4. Delivery

    Lines delivered by character and ID.

Languages and accents.

A character must feel like the same character in every language, so each version is cast against the same brief. Every language and accent is on the languages page.

Questions before you start.

Do you imitate known voices?

No. We never imitate a real person's voice without their written consent.

Can the voice be used in other products?

Usage terms are set out in your quote.

Can the character be used in other languages?

Yes, cast against the same brief in each language.

Tell us about your project.

Tell us your content, languages and timing on one short page. A producer replies.

Request a quote

Request a quote